Wavey Update 🌊
Job Hunt » Devlog
Changelog
note: an enemy with little logic is also in this build. it was included to test the wave system, but feel free to give feedback on his inclusion.
ADDED
- Waves of enemies! Enemies now spawn in waves
- After killing a group of enemies the next wave comes in right away! (this will be changed in the near future 😖 )
CHANGED
- Enemies now spawn into the level.
- Enemies are more aggresive!
- Shield enemy has a bigger detection radius when jumping around | 40units -> 60units
- Shield enemy has a wider field of vision when aggro (200 degrees -> 220 degrees)
- Shooter enemy fires faster after spotting the player (3seconds -> 2seconds)
REMOVED
- Unused assets in the games folder.
FIXED
- Surviving enemies are now unloaded when reloading the game after the player's death.
- Enemies now bounce around the level from the player's attacks more consistently and closer to the intended experience.
Files
JobHunt 0.6 [28-01].zip 185 MB
9 days ago
Get Job Hunt
Job Hunt
Wave-based Arena Shooter! Tackle, wallbounce and knock enemies out the arena!
Status | Prototype |
Author | Jénilson |
Genre | Shooter, Action |
Tags | 3D, Arena Shooter, Fast-Paced, First-Person, FPS, Godot, No AI, Retro |
Languages | English |
Accessibility | Interactive tutorial |
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