Wavey Update 🌊


Changelog 

note: an enemy with little logic is also in this build. it was included to test the wave system, but feel free to give feedback on his inclusion. 

ADDED 

  • Waves of enemies! Enemies now spawn in waves
    • After killing a group of enemies the next wave comes in right away! (this will be changed in the near future 😖 )


CHANGED

  • Enemies now spawn into the level.
  • Enemies are more aggresive!
    • Shield enemy has a bigger detection radius when jumping around | 40units -> 60units 
    • Shield enemy has a wider field of vision when aggro (200 degrees -> 220 degrees)
    • Shooter enemy fires faster after spotting the player (3seconds -> 2seconds)


REMOVED

  •  Unused assets in the games folder. 

FIXED

  • Surviving enemies are now unloaded when reloading the game after the player's death.
  • Enemies now bounce around the level from the player's attacks more consistently and closer to the intended experience. 

Files

JobHunt 0.6 [28-01].zip 185 MB
9 days ago

Get Job Hunt

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