Sir Fix-a-lot


Changelog

ADDED

  • Audio FX for Enemy Combat
    • Enemy Hurt 
    • Bullets deflected
    • Bouncing off walls
  • Audio settings for music & voices
    • No music is implemented.
    • Only Enemy Grunts are included under voices. 
  • Weapon Bob when the player is running around.
  • Menu Sound FX!
    • In Main Menu & Pause menu
    • No sound when exiting menus as they get despawned. 

CHANGED

  • Weapon functionality now uses an animation tree instead of just an animation player. 
  • All enemies in the room are now Shield enemies!
    • Higher difficulty + represents gameplay better with all enemies being out to chase you.
  • Shield Enemy -  Can spot the player from a wider angle while they are aggroed
    • Vision Cone: 120 degrees -> 220 degrees
  • Increased player deceleration:
    • Stop Speed: 2.54 -> 10.0

FIXED

  • Game no longer freezes on the 2nd time, loading the level.
  • The correct filepath is now followed to get the jump audio file.
  • When you fired during the shooting animation, the muzzle flash VFX could get stuck to the gun. This no longer happens now that the VFX is called in the animation instead of when the fire button is pressed. 

Files

JobHunt_Y4_0.4 185 MB
35 days ago

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